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001 EBC6963478
003 MiAaPQ
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006 m o d |
007 cr cnu||||||||
008 250807s2022 xx o ||||0 eng d
020 _a9783030909871
_q(electronic bk.)
020 _z9783030909864
035 _a(MiAaPQ)EBC6963478
035 _a(Au-PeEL)EBL6963478
035 _a(OCoLC)1313386673
040 _aMiAaPQ
_beng
_erda
_epn
_cMiAaPQ
_dMiAaPQ
100 1 _aBetti, Alessandro.
245 1 0 _aDeep Learning to See :
_bTowards New Foundations of Computer Vision.
250 _a1st ed.
264 1 _aCham :
_bSpringer International Publishing AG,
_c2022.
264 4 _c�2022.
300 _a1 online resource (116 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aSpringerBriefs in Computer Science Series
505 0 _aIntro -- Preface -- Acknowledgements -- Contents -- 1 Motion Is the Protagonist of Vision -- 1.1 Introduction -- 1.2 The Big Picture -- 1.3 Supervised Learning Is an Artificial Learning Protocol -- 1.4 Cutting the Umbilical Cord with Pattern Recognition -- 1.5 Dealing with Video Instead of Images -- 1.6 Ten Questions for a Theory of Vision -- 2 Focus of Attention -- 2.1 Introduction -- 2.2 How Can Humans Perform Pixel Semantic Labeling? -- 2.3 Insights from Evolution of the Animal Visual System -- 2.4 Why Focus of Attention? -- 2.5 What Drives Eye Movements? -- 2.6 The Virtuous Loop of Focus of Attention -- 3 Principles of Motion Invariance -- 3.1 Introduction -- 3.2 Computational Models in Spatiotemporal Environments -- 3.3 Object Identity and Affordance -- 3.4 From Material Points to Pixels -- 3.5 The Principle of Material Point Invariance -- 3.6 The Principle of Coupled Motion Invariance -- 3.7 Coupling of Vision Fields -- 4 Foveated Neural Networks -- 4.1 Introduction -- 4.2 Why Receptive Fields and Hierarchical Architectures? -- 4.3 Why Two Different Mainstreams? -- 4.4 Foveated Nets and Variable Resolution -- 5 Information-Based Laws of Feature Learning -- 5.1 The Simplest Case of Feature Conjugation -- 5.2 Neural Network Representation of the Velocity Field -- 5.3 A Dynamic Model for Conjugate Features and Velocities -- 5.4 Online Learning -- 5.5 Online Learning: An Optimal Control Theory Prospective -- 5.6 Why is Baby Vision Blurred? -- 6 Non-visual Environmental Interactions -- 6.1 Object Recognition and Related Visual Skills -- 6.2 What Is the Interplay with Language? -- 6.3 The ``en Plein Air'' Perspective -- Appendix A Calculus of Variations -- A.1 Integral Functional and Euler Equations -- Appendix References -- -- Index.
588 _aDescription based on publisher supplied metadata and other sources.
590 _aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2025. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 0 _aComputer vision.
655 4 _aElectronic books.
700 1 _aGori, Marco.
700 1 _aMelacci, Stefano.
776 0 8 _iPrint version:
_aBetti, Alessandro
_tDeep Learning to See
_dCham : Springer International Publishing AG,c2022
_z9783030909864
797 2 _aProQuest (Firm)
830 0 _aSpringerBriefs in Computer Science Series
856 4 0 _uhttps://ebookcentral-proquest-com.mlisicats.remotexs.co/lib/ppks/detail.action?docID=6963478&query=9783030909871
_zClick to View
942 _2lcc
_cEB
999 _c1954
_d1954